Madden 20 Ratings Database

  • Madden 20 Ratings Database

     foodforparts updated 8 months, 4 weeks ago 2 Members · 2 Posts
  • T4G 

    Organizer
    December 28, 2019 at 2:14 PM

    SPD (Speed) – Speed works very well. It is the most important rating a Madden player can have.

    Acc (Acceleration) – Acceleration shows no evidence of working but yet, it is given more overall points than agility is given. Which in turn makes your player more expensive yet less skilled than the player with Speed and Agility combo over the Speed and Acceleration combo.

    AGI (Agility) – Agility is rated less than Speed and Acceleration in overall points yet, it is a very important rating that keeps your player up to speed while moving from right to left. Agility is almost as important as Speed. A good Agility rating mixed with Speed and Elusiveness will imitate a Berry Sanders like player. 

    STR (Strength) – Strength shows no evidence of working and is a huge part of certain players overalls like a lineman. There can be two linemen equal in ratings besides Strength and size and they will react the same. One has no Strength and is 5’5″ 160 pounds while the other who is equal in ratings just 99 Strength, 7’0″ 400 pounds and you will see no difference. The only true difference is the linemen with the strength will cost you double when his contract comes up. 
      
    AWR (Awareness) – Still in the testing process, however, if it is likely to do something it is in a simulation like matter or a player you do not User play with and needs to rely on ratings. 

    THP (Throw Power) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine. 
     
    SAR (Short Accuracy) –  From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    MAC (Medium Accuracy) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    DAC (Deep Accuracy) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    RUN (Throw On the Run) – From experience, throwing on the run is random as all get out. Needs further testing dear lord.

    TUP (Throw Under Pressure) – Needs to be tested. 

    BSK ( Break Sack) – Needs to be tested.

    PAC – (Play Action) – Needs to be tested.

    CAR (Carrying) –  From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    ELU (Elusiveness) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine. Needs to be tested with a mixture of different agility ratings to see how dependant it is to agility. 

    BCV (Ball Carry Vision) – If this works it is only in simulation, not User play. 

    JKM (Juke Move) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    SPN (Spin Move) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    BTK (Break Tackle) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    SFA (Stiff Arm) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    TRK (Trucking) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    CTH (Catching) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    CIt (Catching) – From experience, it seems to work but we will have to fully test it to make sure our feelings are genuine.

    SPC ( Spectacular) – Needs more testing. 

    SRR (Short Route running) – Needs more testing. 

    MRR ( Medium route Running) – Needs more testing.

    RLS ( Release) – Needs more testing. 

    PBK (Pass Block) – Needs more testing.

    PBP (Pass Block Power) – Needs more testing.

    PBF (Pass Block Finesse – Needs more testing.

    RBK (Run Block) – Needs more testing.

    RBP (Run Block Power) – Needs more testing.

    RBF (Run Block Finesse) – Needs more testing.

    LBK (Lead Block) – Needs more testing.

    IBL (Impact Block) – Needs more testing.

    PRC (Play Recognition – Needs more testing.

    PMV (Power Moves) – Needs more testing.

    FMV (Finesse Moves) – Needs more testing.

    BSH (Block Shedding) – Needs more testing.

    TAK (Tackle) – Needs more testing.

    POW (Hit Power) – Needs more testing.

    PUR (Pursuit) – Needs more testing.

    ZCV (Zone Coverage) – Needs more testing.

    MCV (Man Coverage) – Needs more testing.

    TGH (Toughness) – Needs more testing.

    INJ (Injury) – Needs more testing.

    MOR (Moral) – Needs more testing.

    PER (Personality) – It does work in selling jerseys. 

     

  • foodforparts

    Member
    December 30, 2019 at 11:32 PM

    Speed is king. I would be curious to test out cathing in traffic. 

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