World of Tanks O-Ho Tank Review – Tier VIII

  • World of Tanks O-Ho Tank Review – Tier VIII

     T4G  updated 1 month, 1 week ago 1 Member · 1 Post
  • T4G 

    Organizer
    February 18, 2020 at 4:59 PM

    O-Ho Tank Review: Is This Tank for You?

    If you like being the largest on the battlefield with serious ramming capabilities then you will enjoy this tank. You’ll be supplementing armor for speed, but the strong barrel will balance your gameplay out. The O-Ho is a large and strong heavy making it high on the fear factor list. All in all the O-Ho is a true super heavy tier VIII tank. If you like what you’re reading in this O-Ho tank review then this is your tank.

    Purpose of the O-Ho:

    The purpose of the O-Ho in World of Tanks is to lead the charge and use its armor to absorb the shots for the team. This will allow the team to lay down fire while the enemies focus on you, the O-Ho. This tank is designed to frustrate the enemy team with its strong armor and to use its strong barrel to pick up kills. This tank can also be used as a sniper that plays closer than normal in tier X matches or as a heavy playing next to but not on the front lines leading the charge.

    Stat Breakdown When Fully Upgraded:

    • Upgrade to get: O-Ho Kai
    • Hit Points: 1700

    Engine:

    • Horsepower: 1200
    • Power Ratio: 9.94kpt
    • Fire Chance: 20%
    • Top Forward: 25km/h (15mph)
    • Top Reverse: 10km/h (602mph)

    Barrel:

    • Penetration: 215/53
    • Damage: 330/430
    • Rounds per Minute: 6.45
    • Reload Time: 9.30 seconds
    • Aim Time:3.10 seconds
    • Accuracy at 100m: 0.42
    • Maximum Range: 720m
    • Maximum Elevation: 20 degrees
    • Maximum Depression: 10 degrees

    Rack:

    • Rotation Speed: 19 Degrees
    • Terrain Resistance: 1.1, 1.2, 2

    Turret:

    • Turret Armor: 200/200/200
    • Traverse Speed: 20 degrees/second
    • View Range: 380m

    Radio:

    • Signal Range: 750m

    O-Ho Pros:

    • Super heavy of its tier
    • Excellent Armor
    • High hit points (2nd highest of tier VIII tanks)
    • Gun depression over its sides are acceptable
    • Strong barrel
    • Great ramming and pushing capabilities
    • Can handle its own in tier IX battles
    • Excellent in city maps

    O-Ho Cons:

    • Very slow
    • Not elusive
    • High artillery priority
    • Hard to find cover due to size
    • Bad in open field maps

    Pros/Cons Summary:

    Thankfully the pros of the O-Ho in World of Tanks outweigh the cons. When used by the right gamer, this tank can easily change the battlefield results. With the enemy artillery prioritizing this tank as a high priority it makes it hard to use it in open field maps. Other big barreled tanks will be looking its way in open field maps. It’s absolutely fantastic in city maps or maps with large enough cover to shield from artillery shots. When used as recommended this tank is a blast to play with.

    O-Ho Tank Report:

    • Artillery Attention: High priority
    • Request Fire Attention: High chance
    • Armor Strength: Above satisfactory
    • Barrel Strength: Above satisfactory
    • Speed/Elusiveness: Below satisfactory
    • Map Mobility: Below satisfactory
    • Size and Power: Above satisfactory
    • Upgrade Speed: Above satisfactory
    • Overall Threat: Above satisfactory

    O-Ho Strategy Breakdown:

    Because the O-Ho is graded as a high artillery priority you want to check if there are, or how many artillery tanks are in the match. If there are none then you can lead the charge whenever you can get into the battlefield. This tank is not a tank that needs to be angled a whole lot like most other tanks in World of Tanks. You want to make it harder for teams to penetrate you by firing then moving back and forth and repeating this process. By implementing this tactic, it will aid in artillery missed shots and other strong barreled tanks miss its weak spots.

    The O-Ho is a tank you definitely want to keep straight if at very low health, and enemies are in front and to your flank. With how long it takes you to turn you are best served to pick up what damage you can inflict before dying instead of trying to turn and kill the enemy flanker. However, when dealing with tanks close by, you are more than capable of ramming them to death with a mixture of ramming and firing. Also, If the enemy tanks are trying to get behind you in a city map do not hesitate to block the street with your massive size while also trying to ram them into immobility or death. This tank – when it’s stock – should try and stay away from the Fatherland as it cannot penetrate the front lower plate.

    Although the gun depression is 10 degrees, which is good, it is only 10 degrees from its sides. When the turret is facing forward, the two frontal turrets limit your gun depression. To get the most out of your gun depression you need to turn slightly to the point where those two frontal turrets aren’t impeding your barrel’s gun depression – 10 degrees.

    Try and stay away from ramming smaller heavy’s on one on one battles that have strong turrets. You may not be able to penetrate their top turret it’s a tank like the Fatherland. If you find yourself in this situation you should use your power and push the tank while you turn your tank. The goal of this is to push them somewhat sideways and get your barrel off of those two turrets allowing you to take advantage of your maximum gun depression. This will allow you to get a chance at a kill shot.

    When playing in tier X battles you want to play as a close-by heavy that stays behind the front lines. You can also play as a close-by sniper in these matches giving your team decent backup. When playing as a close-by sniper you don’t want to be more than 50 meters back because your penetration isn’t that amazing for tier X matches.

    Ramming tier X tanks are also an option in last resort situations or as a final death blow on low health tanks. We wouldn’t recommend ramming tier X super-heavy tanks because you will find that you will lose every time.

    Map Strategy:

    When playing in a city map you have a lot of options on how you want to play. One way would be using your size to block city streets. This will make you in control of the situation by making the enemy stay in front of you. Additionally, if the enemy tries to flank you then use your ramming capabilities. Furthermore, when you’re in an open field map and there is enemy artillery be careful of leading the charge. Instead, you should play as a laid-back heavy making their job harder. Let the medium tanks take the shots while you back them up and wait for your chance to push forward. Also, finding cover is not an easy task so befriend buildings, houses, and anything large.

    Overall:

    The O-Ho is a fantastic tank that is very dangerous to players on the other team. Although it’s slow and not elusive, this tank is a fun tank to play with. The fear factor this tank creates is impressive. We recommend as a tier VIII keeper tank for when playing with friends.

    Shells for the O-Ho:

    The O-Ho only can hold two different types of shells. We do not recommend High-Explosive rounds, but for the most part, you will penetrate tier VIII tanks just fine, and here’s what we recommend:

    • 90 Armor Piercing AP Experimental Type 2 Toku Kou Kai at 510 silver per shell.

    O-Ho Supplies:

    The following are supplies we recommend for the O-Ho. Also, once you use one or more supplies per match you will get charged for what they cost, otherwise, you will not be charged. Make sure your auto resupply is checked on the bottom left of the consumables box otherwise you will have to manually resupply them yourself after every match. You can change these at any time in the garage if you want to play around with what works for you. You can add two of the same supplies per slot.

    • Small Repair Kit costs 3,000 silver. This is to help with broken tracks or other broken modules.
    • Small First Aid Kit costs 3,000 silver. This is for healing anyone of your crewmen.
    • Manual Fire Extinguisher costs 3,000 silver. This is to put out a fire caused by enemy penetration. Even though a 20% fire chance may not sound like too high of a chance, it’s better safe than sorry.

    O-Ho Crew (skills and perks):

    The following perks and skills we recommend as a high priority.

    • Deadeye: We recommend this to help strengthen the barrel of the O-Ho even more. Deadeye increases the chance to cause critical damage to enemy vehicles, modules, and crew.
    • Sixth Sense: Sixth Sense enables the commander to identify whether your tank has been detected by the enemy ahead of the original detection perk. This will help with any ambushes you may be vulnerable giving you a head start to back away before anything detrimental happens.
    • Clutch Braking: This will help with increasing your tank rotation speed and your turret rotation speed, which helps when enemy tanks are circling you or try to get to the side of you.
    • Repairs: This is a skill that accelerates repairs to damaged modules. Getting this skill with the Toolbox equipment makes Repairs more effective.

    Recommended O-Ho Equipment:

    The following are the three pieces of equipment we recommend for the O-Ho. You will also use equipment in every match but you will never get charged an extra fee for repairs. Keep in mind that you cannot sell the equipment without gold which requires actual money, so once you get equipment, make sure you will be happy with it if using real money is not in your wheelhouse. You can only add one piece of equipment per slot.

    • Large-Caliber tank Gun Rammer: This is 500,000 in silver. This is what we recommend because it knocks off 10% of the loading time, which will help you get kills faster.
    • Enhanced Gun layout Drive: This is 500,000 in silver. This is what we recommend to help improve the barrel even further by adding 10% to aiming speed.
    • Tool Box: This is 500,000 in silver. This is what we recommend because it helps combat broken tracks by adding 25% to repair speed.

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