New Time Dilation Mode in Holodance lets players control time with hand speed.
Munich, Germany, February 2, 2018: Virtual Reality rhythm game Holodancehas just added a new gameplay mechanic called Time Dilation where players can control the passing of time by pacing the movement speed of their hands.
Video: Time Dilation in Holodance
Holodance on STEAMTM
Press Kit: http://holodance-press.com | Website: http://holodance-vr.com
Time Dilation is activated via the game’s settings under Themes / Time Dilation. Once this mode is activated, as long as players keep grooving with their hands, or punching orbs according to the rhythm, in a naturally paced manner, time passes like we’re all used to it. However, when deliberately slowing down the hand movement, which can be quite challenging with intense gameplay, time slows down accordingly, and with it the music and gameplay. Holding the hands still results in time and music almost stopping.
This new mode opens up quite a large range of new approaches to play narayana games’ VR rhythm game Holodance: Players can still freely move their head, or even their whole body provided they manage to keep their hands where they are. Professional breakdancers will sure have an edge in this.
While for the score bonus in Holodance, both movement speed as well as controller rotation matter – encouraging intense gameplay with hard punches – Time Dilation is only sensitive to controller movement, not rotation. This makes the mechanic especially interesting when played with Laserblades instead of the regular catchers: Players can rotate the blade while keeping their hands at roughly the same location to master difficult sections of songs. While this may seem to make gameplay easier, it does require quite a bit of coordination.
Time Dilation also works in both directions: When players wildly swing their arms or generally focus on very fast movements, time, music and gameplay accelerate. narayana games is hoping to soon see players use this mode creatively.
Time Dilation is part of an upcoming skill-tree where players can unlock different game mods based on their skills playing Holodance. Currently, all modes are available to all players immediately to make gathering feedback easy.
Game modes that are currently supported in Holodance are:
- Casual: Catchers are larger than usual, combined with larger orbs and “Easy Mode” which prevents missing orbs due to timing (Holodance is fairly strict with this otherwise).
- Standard: The well-known gameplay that was introduced mid 2015 with the first Holodance prototypes. Smaller catchers, smaller orbs, strict timing. Aside of orbs, Holodance also has so-called sliders where players have to follow an orb along a path, as well as spinners that need to be spinned like a spinning wheel.
- Laserblades: Players can dual-wield with laserblades to deflect incoming laser beams or fireballs.
- Time Dilation: Can be combined with any of the previous modes, hand/controller movement speed determines how slowly or quickly time passes.
Upcoming game modes that are currently in development and not ready to be played, yet:
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- Guns: Objects (e.g. little asteroids, drones or regular orbs or circles) arrive at a larger distance so that they are out of reach, and need to be pointed at and shot with guns. While most VR rhythm games use moving orbs so that catching/punching at the right location often matters more than at the right time, this mode will be more akin to traditional 2D rhythm games that often work with clicking or pushing buttons.
Holodance works with a few native songs from its Story Mode, osu! beatmaps that are hand-crafted by players and now also with any local song, using procedural mapping (this will have its own announcement within the next few weeks, so stay tuned).
About narayana games
narayana games is an independent game development studio focussing on Virtual Reality and multiplayer and was founded 2011-11-22. Based near Munich at Lake Ammer (Ammersee), Germany, the game studio has an international team collaborating all over the world. The current project, Holodance, is a VR rhythm game of which development started mid 2015, which was released on Steam into Early Access on April 5th, 2016, and that has meanwhile evolved from “Dancing with Dragons” into “Virtual Clubbing with osu! beatmaps” within roughly one year and keeps on evolving based both on player feedback and the companies own creative flow.