Significant app updates come just one month from launch of V2
Bristol, UK, 17th December 2018. Embargoed 00:01 18th December 2018
Just a month after the launch of MekaMon V2, Reach Robotics have announced the first round of major updates as part of ongoing ambition to regularly deliver new experiences to users.
As well as the much-anticipated return of arcade classic Meteoroids, now with markerless AR, users will now have more control than ever over their MekaMon–both in AR and real life.
Three new AR game modes will be available to users of the app regardless of whether they have a physical MekaMon:
- AR Sandbox will give players the opportunity to create their own AR Battles–with freedom to select everything from the style and frequency of attacks, number and scale of allies and foes, battlefield layout and difficulty level. Multiple battle settings can be saved so players can return to their own customised AR battles
- AR Survival mode generates wave after wave of AR foes of increasing difficulty for players to face in intense and challenging battles
- The updated AR Skirmish mode gives players the chance to play on through multiple consecutive matches with the randomised MekaMon avatars of other MekaPilots–contributing to both players’ rankings
Outside of the AR experience, players can already experiment with the height, gait and speed of their MekaMon. Now, they can save their own tailored settings – including simulated damage – and return to them whenever they are piloting their robot in Freedrive mode. This opens the possibility of tailoring MekaMon’s movements for specific terrains and obstacles.
Its reactions to physical contact have also been improved with additional, extended and enhanced animations triggered by the removal and replacement of shields, weaponry and legs as well as hits from the front, sides, back, and on each leg. It will even object to being picked up and attempt to find its feet.
A whole new ‘Discovery’ section of the app will also launch, allowing users to explore an enhanced and constantly evolving lore.
Dr Jonathan Quinn, Head of Software and Games at Reach Robotics, said: From the beginning, it’s been our intention to continually create new experiences and content for our users.
“MekaMon was built to take players beyond the novelty factor of owning a robot. Continually improving and evolving the technology, functionality, and stability of the app is a major part of that.
“With AR Freeplay, we’re developing the theme we began with Freedrive, and then MekaMotion, signaling our ongoing effort to offer users the chance to make MekaMon their own, with the construction of custom behaviours, motions, and games.
“Obviously, we believe that the best experience is with a real MekaMon–but our new markerless technology has lead us to open up as much of the MekaMon universe as possible through the app, and with a virtual MekaMon. So get ready for AR Freeplay, a revamped Meteoroids, and new AR Skirmish modes.
“And as always, we’re committed to backwards compatibility. So all of these new features will be available to users of the V1 robot.”
MekaMon V2 launched in October across the UK, US, Canada, UAE and Europe on Amazon and Apple as well as in Harrods in the UK and select b8ta stores in the US.
The new app features and firmware are scheduled to be available from the 19th December.
It is available for £249.99 from www.mekamon.com
About Reach Robotics:
Reach Robotics is a UK tech-startup based in Bristol. For the past four years, Founding CEO Silas Adekunle, alongside co-founders John Rees and Chris Beck, has been developing MekaMon, the world’s first gaming robot. Founded in 2013, Reach Robotics aims to bring high-end robotics and augmented reality to mainstream gaming audiences and provide the tools for future robotics and STEM education.
MekaMon is a robot like no other. The world’s first true gaming robot, MekaMon competes in intense real-life battles and single player augmented reality combat. Controlled entirely through your iOS or Android smart device, MekaMon introduces a unique hybrid of virtual and real-world play through next level robotics, gaming, and AR.
[This is an unedited press release made available courtesy of Tips 4 Gamers and its partnership with noteworthy game PR-related resource Games Press. This press release is from Reach Robotics. Check out more press releases here: Press Releases.]